For all who wants to update WBMu rosters
There are ~20000 players in this game, so you understand that two of us physically won’t update this game. That’s why i decided to call for your, wbm players, help. If you know basketball enough to update database, reply here or in any other way (skype – keturidu, email – keturidu@gmail.com) and we’ll talk how to cooperate.
Rules are simple:
1) You update only one league at once, using default WBM data editor.
2) You send me your big.wbmgame file.
3) I update our database with your edited players. All players that doesn’t play any more in league you update, automatically (well, by me) stands as free agents (of course, if later someone updates league in which would participate player (s) who has been set to “free agent” he’ll be assigned to a new team). More league would be updated, more accurate database would be.
Good luck,
42
New BETA release
I’m releasing new beta version 3.0.9 of wbmu which is stable and working. Now i simulate 2010 year, and will do it more one or two more seasons. Hades also has this database and will be testing it soon.
It has new Euroleauge system and new EuroCup system. Latvian league will have to wait until i’m ready to test it. Because, as i mentioned before i had strange bug with it and don’t want to waste my time again. Maybe later :)
http://rapidshare.com/files/139668966/wbmu_3.0.9_BETA.zip.html
And there is an another file. I reset budgets and tested it until 2011.
http://rapidshare.com/files/139864115/wbmu_3.0.9_BETA.rar
Beijing
Currently i’m testing wbm with new Euroleague and EuroCup systems. There were problems with Latvian league new format, so i had to update everything again, that’s why i took so long. Latvian new format will have to wait for it’s chance. Now my prioritee is to finish testing of new european leagues and to organize rosters updating. Volunteers are highly waited. All who wants to help us by updating rosters, please write me keturidu@gmail.com or contact me on skype keturidu username.
p.s. next week i’m on vacation so i’ll be unreachable :)